Tue 1 December 2015 22:15
In this devlog I cover my recent changes to Subnet: Contracts, including some new game mechanics and my future plans for the game.
Wed 4 November 2015 16:02
I decided to do a quick vlog for this update. In this vlog, I show the progress I've made on Subnet: contracts, and briefly discuss Subnet's current state:
Thu 8 October 2015 12:32
I'm nearly at the end of week 2 of the development for Subnet: Contracts, and here's how I've approached it:
Mon 28 September 2015 12:13
I always try to avoid apologising if I've not written a devlog for some time; I'm not about to break the habit of a lifetime in this update, but - considering it's been six months - I think you deserve to know what we've been up to all this time.
Sun 15 March 2015 13:20
A quick devlog update for your Subnet fix!
Tue 3 March 2015 23:16
To many aspiring developers, game development is a glamorous, unreachable utopia strewn with an unfathomable level of complexity. Only in recent years has this promised land become reachable, and with today's Unreal Engine 4 and Unity 5 announcements coming straight out of the Game Developer's Conference in San Franciso, it has become easier than ever before to get into indie game development.