Nineteen Stone Ninjas

Indie Game Development Studio

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Devlog: More Subnet: Contracts Progress, Game Mechanics and Future Plans

Tue 1 December 2015 22:15

In this devlog I cover my recent changes to Subnet: Contracts, including some new game mechanics and my future plans for the game.

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Older Posts

Subnet Devlog: Subnet: Contracts Progress

Wed 4 November 2015 16:02

I decided to do a quick vlog for this update. In this vlog, I show the progress I've made on Subnet: contracts, and briefly discuss Subnet's current state:

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Subnet Devlog: Week 2 of Subnet: Contracts

Thu 8 October 2015 12:32

I'm nearly at the end of week 2 of the development for Subnet: Contracts, and here's how I've approached it:

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Subnet Devlog: Back in the Saddle

Mon 28 September 2015 12:13

I always try to avoid apologising if I've not written a devlog for some time; I'm not about to break the habit of a lifetime in this update, but - considering it's been six months - I think you deserve to know what we've been up to all this time.

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Devlog Sat 14th March 2015

Sun 15 March 2015 13:20

A quick devlog update for your Subnet fix!

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Time to Reflect

Tue 3 March 2015 23:16

To many aspiring developers, game development is a glamorous, unreachable utopia strewn with an unfathomable level of complexity. Only in recent years has this promised land become reachable, and with today's Unreal Engine 4 and Unity 5 announcements coming straight out of the Game Developer's Conference in San Franciso, it has become easier than ever before to get into indie game development.

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